Korean readers can instantly claim an exclusive in-game skin through Not Games on Telegram, available only in Korea. The reward can be accessed directly within Telegram via this dedicated link.
Telegram is evolving from a simple messenger into one of the world’s most active Web3 hubs. With more than one billion monthly active users, the platform now hosts blockchain projects, NFT initiatives, and Web3 tools that merge digital ownership with everyday communication.
Users can earn tokens, collect digital items, and play mini-games without ever leaving the chat window.
Everything happens inside familiar conversations, making Web3 experiences simple, social, and accessible to everyone.
Among all categories, gaming is expanding fastest.
Telegram mini-games now reach millions of players daily, and at the center of this surge stands Not Games, often described as the “Steam of Telegram.”
Not Games unites multiple titles under a single ecosystem where players share profiles, inventories, and open marketplaces for in-game items.
For developers, the platform provides seamless integration of ownership, progression, and social mechanics.
With more than six million users, Not Games has become Telegram’s central gaming hub — demonstrating how Web3 gaming can thrive within a community-driven platform.
From Notcoin to Not Games

The story of Not Games begins with Notcoin, one of Telegram’s most successful launches to date.
Within just a few months, the app drew over 40 million users and reached more than five million daily active players, rivaling some of the world’s top mobile titles on the App Store and Google Play.
Notcoin proved that Telegram could be more than a messenger — it could be a place where millions connect, play, and explore Web3 in a social way.
Building on this success, the Open Builders team launched Not Games, a platform dedicated to gameplay quality and community-driven experiences.
Its mission is to unite Telegram games under a shared identity, asset system, and open economy.
Players can move freely between games without losing progress, as Not Games automatically synchronizes assets, achievements, and game data across all titles.
Players have full control of their digital items: they can collect, trade, or display them, similar to cosmetic markets in Dota 2 or Counter-Strike 2.
But unlike Steam’s centralized marketplace, Telegram’s open architecture enables five or more independent markets to operate simultaneously.
This distributed structure encourages free competition, letting prices and demand form naturally and creating a genuinely open economy.

This approach benefits both players and developers.
As the ecosystem expands, trading volumes continue to grow, and rare in-game assets have already reached substantial values.
In VOID, one of Not Games’ flagship titles, premium skins have sold for notable prices:
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Superintelligence for $534,
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Champion for $495,
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Peepo for $272.
To date, total market capitalization of in-game items across Not Games exceeds $2.7 million, with more than 195,000 trades completed by players.
Hitoku — Play to the Beat

Among the titles inside Not Games, Hitoku stands out as a creative, community-focused rhythm game inspired by Japanese music culture and classic titles like Osu.
Timing, accuracy, and flow define every move, blending music, precision, and collectible gameplay into an immersive experience.
The game features a fair, motivating reward system that keeps players engaged and encourages them to invite friends.
There are two primary earning models:
(1) users who bring new players receive a share of the referral revenue, and
(2) they also gain loot boxes and in-game rewards based on their friends’ activity levels.
A Duolingo-style daily mission system has also been added.
Completing missions unlocks loot boxes, boosters, and progress bonuses, while maintaining a seven-day streak grants exclusive rewards, turning consistency into tangible progress.
Competitive players will soon join tournaments and contests featuring rare collectibles and prize pools, deepening community-driven gameplay.
Hitoku’s market is already seeing strong demand.
Legendary skins start around 8 TON (≈ $50) on the primary market and often trade at two to three times higher on secondary markets.
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The first legendary skin, Red Jinn, sold out in 30 minutes.
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The second, Ani Grok, sold out in under 10 minutes.
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Collector’s editions with unique numbers, especially #1 versions, are highly valued — Ani Grok #1 sold for $230, over ten times its initial price, while Meow Thai #1 reached $180, fifteen times its launch value.
Exclusive for Korean readers: a limited in-game Hitoku skin is available now via Not Games on Telegram.
Looking ahead, Hitoku aims to empower players as creators.
Soon, users will design and upload their own maps, tracks, and skins, earning revenue from their content and helping the game evolve into a self-sustaining, community-driven ecosystem inside Telegram.
More Worlds Inside Not Games

Beyond Hitoku, Not Games hosts a growing lineup of distinctive titles, each adding its own gameplay style and audience.
Glance is a story-driven quest set in a dark, mysterious world with noir-inspired visuals.
It combines puzzles, ciphers, and branching dialogue that reveal a larger narrative filled with hidden messages, coded clues, and secret quests.
Players earn cosmetic items, NFTs, achievements, and loot boxes through engagement.
A battle pass and leaderboard will showcase the most active players, who may also receive $NOT bonuses.
Kokoronoki, developed in collaboration with artist Ellen Sheidlin, is described as Telegram’s first art-quality game.
Set in a hand-painted world centered around a living tree, it merges storytelling, merge mechanics, and Web3 collectibles.
Players cooperate to restore spirits, cleanse darkened sectors of the Tree, and resist the spreading “Oblivion.”
The ecosystem continues to expand with multiple genres and play styles:
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TON Poker offers a skill-based take on the classic card game.
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StepMania transforms daily steps into quests and achievements.
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VOID delivers real-time, precision-based competition inspired by Agar.io.
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TON Battleground brings large-scale 3D battle-royale combat.
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Not Pixel, Telegram’s largest pixel-battle project, is evolving into a 3D creative world with new gameplay depth and an expanding economy.
Not Games now features over 12 active titles, with new releases and updates arriving each month.
Within a single Telegram chat window, millions of users can now experience gaming, digital ownership, and community-driven economies all in one place.
- Official Links
- t.me/thenotgamesChannel:
- t.me/notgames_botBot:
- x.com/playnotgamesX (Twitter):
- Exclusive Korea Skin: Claim Here
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