Back to top
  • 공유 Share
  • 인쇄 Print
  • 글자크기 Font size
URL copied.

Hamster Kombat Surpasses 150 Million Users, Claims Third-Fastest Growth Record

Mon, 01 Jul 2024, 02:01 am UTC

Hamster Kombat hits 150 million users, setting a new record for rapid growth.

Hamster Kombat has achieved a remarkable milestone by surpassing 150 million users, making it the third-fastest app in history to reach this number, following the successes of Pokémon GO and Threads.

Hamster Kombat Achieves 150 Million Users, Third-Fastest App to Hit This Remarkable Milestone

Cointelegraph recently reported that 150 million users is a unique milestone. Hamster Kombat's ascent is one of the most captivating stories of 2024, as only the most successful platforms are capable of accomplishing this feat.

The augmented reality mobile game Pokémon GO, which was released in 2016, required 33 days to reach 150 million users. It maintained the record until the summer of 2023, when Threads, Instagram's competitor to X, achieved the same milestone in a mere six days.

The recently launched Telegram-based game Hamster Kombat claims to be the third-fastest app in history to onboard and surpass 150 million users, despite Threads having set the bar exceedingly high.

Sébastien Borget, co-founder of The Sandbox metaverse, informs Cointelegraph that the rapid expansion of Telegram-based games is a testament to the pace of innovation and that games such as Hamster Kombat are revolutionizing the play-to-earn model.

“This is exciting and powerful. It shows how things move in this industry with the network effect of Web3. In weeks or months, they grow to unbelievable scales.”

The recreational game's developers refer to its unconventional title as a " crypto exchange CEO simulator,"as opposed to a "clicker" or "tapper" game. Over three months, the game's user base has expanded exponentially by implementing various social and gaming mechanics.

The objective of the game is to accumulate the maximum number of virtual coins or points, whether through strategic management or diligent tapping. The users anticipate that their loyalty will be recognized through future airdrops, which are comparable to the rewards distributed by Notcoin, Hamster Kombat's spiritual predecessor.

Cointelegraph thoroughly investigated the game's peculiar and engaging approach to the idle game genre through extensive gameplay. The popularity of these games on Telegram is on the rise due to their ability to onboard millions of users in an incredibly brief period by utilizing the app's vast social graph.

Hamster Kombat's YouTube Channel Surpasses Mr. Beast, Applies for Guinness World Record

The in-game mechanics of Hamster Kombat are inextricably attached to its YouTube content and social media platforms. Subsequently, its YouTube page is surpassing the subscription levels of Mr. Beast, the most subscribed channel on the platform worldwide.

Cointelegraph has been informed that the team has submitted an application for a Guinness World Record as the first YouTube channel to acquire over 10 million subscribers in a single week (six days, 13 hours, and 15 minutes), in addition to other subscriber-related milestones.

Hamster Kombat is currently generating $11 per 1,000 views in advertising revenue from its YouTube channel, according to a YouTube expert who spoke with Cointelegraph.

The channel has generated $473,709,858 views and earned $5.2 million since its inception on May 24 to June 26. In the initial days, advertising revenue was as low as $100. However, it has since experienced substantial increases over the past month.

Recent data from Social Blade indicates that the channel has garnered an average of 21 million views per day in the past two weeks. This corresponds to $230,000 in daily ad revenue distributions over the previous 14 days.

Hamster Kombat Engages Players as Crypto Exchange CEOs, Combining Clicker Mechanics with Strategic Upgrades

In Hamster Kombat, players commence as hairless hamsters who have recently signed a contract to serve as the CEO of a cryptocurrency exchange. The fundamental mechanic of the game is a clicker, in which the user taps on their hamster avatar to accumulate coins.

The concept has been in existence for years. Still, it has recently experienced a resurgence in prominence as a result of the similar viral Telegram mini app Notcoin, which over 35 million players play. Notcoin, which was established in January 2024, subsequently implemented a token airdrop. The NOT token has since garnered a market capitalization of $1.5 billion.

Nevertheless, the clicking mechanic is not the primary focus of Hamster Kombat's approach. While it is the primary method by which new players gain coins, users must spend their accumulated points to purchase upgrade cards for their exchange, such as licenses in new jurisdictions or the listing of new trading pairs. Your avatar advances as you ascend the corporate crypto ladder in your capacity as the CEO of a hamster exchange.

Exchange enhancements enable players to accumulate points passively while they are not actively engaged in the game. An upgradable energy meter that refills also caps the tapping mechanic, which means that it is not possible to press continuously or install bots that perform the task for you.

The coins required for the upgrades increase as the player progresses through the levels. All of these enhancements enhance the player's profit per hour, which Hamster Kombat recently identified as the primary metric that players should concentrate on in anticipation of an imminent airdrop.

Users are motivated to accumulate coins as rapidly as possible, as upgrades cost an increasing amount of in-game coins. At this point, Hamster Kombat introduces missions that users must complete to earn bonus points.

From the outset, users can perform specific fundamental duties, including subscribing to Hamster Kombat's official YouTube channel, joining the game's Telegram group, and following the game's X account. Viewing each video earns 100,000 coins, which can be used to enhance levels and rapidly increase hourly profit.

Players are additionally compensated for inviting their acquaintances to participate in the game. Completing these duties enhances the game's social media presence and engagement metrics while also benefiting users' point tally.

As of June 28, Hamster Kombat boasts over 46.8 million subscribers on Telegram and 30.2 million on YouTube.

Hamster Kombat's Innovative Features Educate Users on Web3, Boost Community Engagement, and Create Income Streams

Hamster Kombat's strategy of enabling users to accumulate additional in-game coins to enhance their exchange has intriguing implications for the cryptocurrency sector and its own community.

By viewing specific videos on Hamster Kombat's YouTube channel, players can accumulate in-game coins. The channel offers animated content that is organized into a Learn and News section, which addresses critical subjects that are particularly relevant to Web3 novices.

Borget informs Cointelegraph that this method could be crucial in enrolling new users and educating them on the fundamentals of Web3, cryptocurrency trading, and blockchain technology.

“It's great to capture new users in the space. Some of them will start learning the impact of Web3 or financial literacy. Through ownership, they can connect our wallet to other games, benefiting the broader ecosystem,”Borget said.

Other alternative features in Hamster Kombat enable users to accumulate additional in-game points. They are already establishing themselves as a viable method for community members to collaborate on content creation. Two distinct in-game features that garner millions of points are the daily combo cards and cipher

Players must successfully input a secret code by tapping Morse code on their displays to earn one million points for daily ciphers. In the meantime, players have the opportunity to earn up to five million points by purchasing a combination of three enhancements in the daily combo challenge. These codes and combinations are updated daily.

In recent weeks, the most popular Hamster Kombat content has been user-generated tutorials on social platforms such as TikTok and YouTube that reveal these daily combinations. Additionally, numerous websites are publishing daily news articles that distribute daily codes and ciphers.

While fostering the community and providing a passive income stream, this form of content has the potential to become a viable method for content creators and websites to earn money.

Hamster Kombat's Player Surge Linked to Notcoin Success, Awaits TON Blockchain Token Airdrop

The unprecedented growth in player numbers of Hamster Kombat is being attributed in large part to the success of Notcoin. As announced by its developers, the Hamster Kombat token is being launched on the TON blockchain. However, the date of the airdrop has yet to be confirmed.

Some participants are speculating that they anticipate receiving a token airdrop comparable to the lucrative Notcoin airdrop. The in-game menu indicates that the token listing is underway, and Hamster Kombat users can now connect to Telegram's integrated TON wallet. To participate in the forthcoming airdrop, players will be required to accomplish specific tasks.

Viral videos depicting individuals from diverse backgrounds engaging in Hamster Kombat suggest that a significant number of individuals are optimistic that their Hamster CEO will compensate them in real life for the time they have spent clicking and upgrading their exchange.

According to Yat Siu, co-founder of Animoca Brands, despite the profit potential, these games do not always result in "life-changing" economic windfalls. Additionally, he stated that the genre's primary objective is not to achieve this.

“I played Notcoin, my family played Notcoin. We had some fun with it I think I made about $10 in the airdrop. Okay, maybe I didn’t put hours into it, but that’s not what it is for us, right? It’s for fun and entertainment,” Siu tells Cointelegraph.

He also acknowledges that the game has a speculative allure, but users are not required to pay to participate.

“This is fun and entertainment, it’s a very different category. I look at this as not purely speculative but as marketing and advertising. If you want to promote a brand, whether it’s gaming, Hamster Kombat or Notcoin, the fact that you are willing to offer rewards, whose value might not be determined, is another element that makes it fun,” Siu explains.

Hamster Kombat Boasts 185 Million Daily Users Amid Concerns Over Bots and Automated Activity

The game has approximately 185 million daily users, as evidenced by screenshots posted on Hamster Kombat's X account on June 24. Nevertheless, this does not account for the possibility of automated activities or duplicate accounts.

There is an abundance of online tutorials and resources that assist users in utilizing auto-clicking algorithms to achieve inhuman advantages. A single downloadable auto-clicking program purportedly supports up to 1,000 distinct accounts.

Selling Hamster Kombat accounts could also be a lucrative secondary hustle. Accounts advertised on the gaming marketplace FunPay are valued at more than $1,000. Hamster Kombat's energy meter is not the only method by which the game restricts players who attempt to manipulate the system through automated clicking programs.

According to Inal Kardan, the head of gaming at TON Foundation, the current number of bots on Hamster Kombat is "impossible" to ascertain. Even though the game's roadmap includes ongoing on-chain infrastructure development, it still needs to be on-chain, which further complicates the analysis of users' activities.

Yet, Notcoin's precedent establishes an approximate figure. Kardan asserts that at least 50% of Notcoin's 35 million reported participants are genuine users, as estimated by on-chain activity. He also notes that a significant number of users have chosen to withdraw funds through centralized exchanges, which may further distort the estimates.

“To attract over 17 million verified, active users through organic growth and player engagement is a historic achievement,” Kardan tells Cointelegraph.

Hamster Kombat's Success Boosts TON Blockchain User Base, Making It the Preferred Network for Games

Introduced in January of this year, Notcoin facilitated the development of Telegram micro applications. According to Token Terminal data, the active daily user tally of TON increased from 16,000 to over 600,000 on June 6 due to the clicker game's popularity.

Kardan asserts that the TON blockchain will become the "default" network for games as a result of the success of Hamster Kombat, which could entice millions more to the platform.

"Especially for hyper-casual games — if you want millions of active and engaged users, TON is the best chain to achieve it."

The game's success has facilitated the expansion of TON's native initiatives to millions of new users worldwide, and Telegram mini apps are now a viable marketing option for the company.

Photo: Microsoft Bing

TokenPost | [email protected]

<Copyright ⓒ TokenPost, unauthorized reproduction and redistribution prohibited>

Most Popular

Comment 0

Comment tips

Great article. Requesting a follow-up. Excellent analysis.

0/1000

Comment tips

Great article. Requesting a follow-up. Excellent analysis.
1